microsoft / microsoft/arcade-timers

Add a lock block

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Dominant language
TypeScript
Stars
4
Forks
7
Avg merge
21d 21h
Merged PRs (30d)
1

Description

Yea, the title is kinda cryptic, but I want is a block that would act as a throttle but the delay would be infinite until the code inside it ends. So the code inside it won't run at the same time:

So like this:

on a button press:
    lock while running:
         summon enemy
         pause 1 sec

If I press A 2 times with a delay of 250 ms in a second, then it would only summon 1 enemy. But if I press it 4 times with a delay of 500 ms over 2 seconds, then it would summon 2 enemies.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue does not name files or tests. Start by locating the existing throttle implementation and the code that handles timer-related blocks, then compare their behavior with the proposed lock examples. Done means repeated button presses are serialized so a new invocation starts only after the prior block finishes.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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