microsoft / microsoft/XBOX-Godot-Sample
Help Wanted: Add more functionality to GameInput sample
Open
Nobody has claimed this yet.
enhancement
help wanted
- Dominant language
- C++
- Stars
- 236
- Forks
- 21
- Avg merge
- 6h 4m
- Merged PRs (30d)
- 8
Description
Add more functionality for things like event-driven reading calls, raw mouse + keyboard & other peripheral features.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the existing GameInput sample and its Godot integration. Identify the intended event-driven reading calls and raw mouse, keyboard, and peripheral features, then confirm the supported scope with maintainers; done means the agreed functionality is implemented and usable in the sample.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100