microsoft / microsoft/XBOX-Godot-Sample

Evaluation: VCPKG instead of submodule

Open
#74 0 comments 0 reactions 1 assignee View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
C++
Stars
236
Forks
21
Avg merge
6h 4m
Merged PRs (30d)
8

Description

The project currently uses submodule to get godot-cpp and the gut unit tests.

I recommend removing the use of submodule entirely and just use VCPKG.

There is already a godot-cpp port in the public VCPKG registry you can use for that component.

For gut you could add an overlay port to get it into the project, or since it's optional anyhow just leave it as a submodule but users don't actually need to initialize it in most cases.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.