microsoft / microsoft/WindowsAppSDK
Feature Request: Allow WCR AI features on non-Copilot+ hardware (GPUs)
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- Dominant language
- C++
- Stars
- 4.7k
- Forks
- 471
- Avg merge
- 3d 13h
- Merged PRs (30d)
- 28
Description
Currently most (if not all?) Windows Copilot Runtime features require a Copilot+ PC both for the developer and the user.
This means the usability of the APIs is greatly limited, as the overwhelming majority of users do not have such a device. Therefore the incentive for developers to use these APIs is quite low unfortunately.
This is on top of the other restrictions, like OS version and packaging, will hamper adoption even if the APIs have great features and usability ("UWP 2.0") .
Therefore it would be a big deal if WCR would also support **non-Copilot+ hardware, like GPUs in x64 systems**.
Especially NVIDIA GPUs have the appropriate power and wide adoption. Intel and AMD GPUs also have a wide adoption. It's clear they would not provide the same power/performance as NPUs in Copilot+ chips, but this could be made transparent to developers and users.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by identifying which Windows Copilot Runtime AI features and hardware requirements are exposed through Windows App SDK, then determine whether GPU support is feasible for the requested NVIDIA, Intel, and AMD scenarios. Done means a defined implementation scope and an agreed way to support non-Copilot+ hardware.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- ai, desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100