microsoft / microsoft/TypeScript
Add a mechanism to copy another function/method's overload set
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Description
Problem
Outline
When I make a new sub-class from a parent-class who has multiple overloaded constructors (or some methods), I've to re-write the definition (header) of each function and re-write branch-condition again. It's very annoying and tiresome work for me.
With an example
https://github.com/samchon/stl/blob/master/ts/src/std/TreeMap.ts#L72-L177
class TreeMap<Key, T> extends base.UniqueMap<Key, T>
{
// THOSE DEFINITIONS ARE REPEATED IN EVERY SUB-CLASSES
constructor();
constructor(compare: (left: Key, right: Key) => boolean);
constructor(array: Array<Pair<Key, T>>);
constructor(array: Array<Pair<Key, T>>, compare: (left: Key, right: Key) => boolean);
constructor(array: Array<[Key, T]>);
constructor(array: Array<[Key, T]>, compare: (left: Key, right: Key) => boolean);
constructor(container: base.MapContainer<Key, T>);
constructor(container: base.MapContainer<Key, T>, compare: (left: Key, right: Key) => boolean);
constructor(begin: MapIterator<Key, T>, end: MapIterator<Key, T>);
constructor(begin: MapIterator<Key, T>, end: MapIterator<Key, T>, compare: (left: Key, right: Key) => boolean);
constructor(...args: any[])
{
// THOSE BRANCH CONDITIONS ARE ALSO REPEATED TOO
// condition statements identifying type of arguments
/*IF
ELSE IF
ELSE IF
...*/
}
}
In the link, you can see the TreeMap class inherited from base.UniqueMap. Of course, you also can see that the constructors and branch-condition codes have to be re-written.
Those idiot codes are repeated in every sub-classes in my fucking project.
Solution
Suggest: using statement
Those're very annoying and inefficient job for development. So I want to suggest a notation can reduce such in-efficient works.
In C++, fetching all overloaded methods from parent can be implemented by just a line.
With using statement. using Parent::methodName;
template <class T>
class URLVariables : public std::map<std::string, T>
{
private:
typedef std::map<std::string, T> super;
public:
// ALL THE CONSTRUCTORS + CUSTOM ONE
using super::map; // [using super::super] is also possible
/* -- THOSE CAN BE OMITTED BY USING STATEMENT --
URLVariables();
URLVariables(const super &);
URLVariables(super &&);
URLVariables(const std::initializer_list<std::pair<std::string, T>>> &);
template <InputIterator> URLVariables(InputIterator first, InputIterator last);
*/
URLVariables(const std::string &);
// ALL THE COUNT METHODS + CUSTOM ONE
using super::count;
bool count(const std::string_view &) const;
bool count(const ByteArray &) const;
}
If the using statement is adopted in TypeScript, codes will be much precise like below. Isn't it much precise than codes of the top?
class TreeMap<Key, T> extends base.UniqueMap<Key, T>
{
// THE USING STATEMENT
using super.constructor;
// THOSE RE-DEFINITIONS ARE OMITTED BY THE USING STATEMENT
/*constructor();
constructor(compare: (left: Key, right: Key) => boolean);
constructor(array: Array<Pair<Key, T>>);
constructor(array: Array<Pair<Key, T>>, compare: (left: Key, right: Key) => boolean);
constructor(array: Array<[Key, T]>);
constructor(array: Array<[Key, T]>, compare: (left: Key, right: Key) => boolean);
constructor(container: base.MapContainer<Key, T>);
constructor(container: base.MapContainer<Key, T>, compare: (left: Key, right: Key) => boolean);
constructor(begin: MapIterator<Key, T>, end: MapIterator<Key, T>);
constructor(begin: MapIterator<Key, T>, end: MapIterator<Key, T>, compare: (left: Key, right: Key) => boolean);*/
constructor(...args: any[])
{
// CALLING SUPER CONSTRUCTORS' RE DONE BY
super(...args);
}
}
I'm waiting for your opinion and eagerly looking forward to the enhancement.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked TreeMap.ts example and compare its repeated constructor overloads and branching with the proposed using syntax. Then review how TypeScript represents inherited constructors and overload sets before defining the feature's semantics and compatibility requirements. Done means the syntax and inherited overload behavior are specified and validated across relevant compiler tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100