microsoft / microsoft/TRELLIS

How to generate 3D assets with more number of faces?

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good first issue
Dominant language
Python
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Description

Hi, Really appreciate for you great open-source work!
I notice the output objects have small number of faces, how to generate 3D assets with more number of faces?

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First steps

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Research direction

The issue asks how TRELLIS can generate assets with more faces but names no file, test, or entry point. Start by reviewing the repository's generation configuration and the existing 34-comment discussion; done would be a confirmed procedure or a clearly scoped change.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics, machine-learning
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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