How to generate 3D assets with more number of faces?
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good first issue
- Dominant language
- Python
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Description
Hi, Really appreciate for you great open-source work!
I notice the output objects have small number of faces, how to generate 3D assets with more number of faces?
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First steps
- Read the whole issue, then the project's contributing guide.
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Research direction
The issue asks how TRELLIS can generate assets with more faces but names no file, test, or entry point. Start by reviewing the repository's generation configuration and the existing 34-comment discussion; done would be a confirmed procedure or a clearly scoped change.
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Assessment
- Tech stack
- python
- Domain
- computer-graphics, machine-learning
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100