Any way to export QUAD MESH ?
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 13.7k
- Forks
- 1.3k
- PR merge metrics
- No merged PRs in 30d
Description
is there any way to export a quad based polygon model? Instant Meshes is opensource and can remesh to quads the only problem would be baking the texture back to the remeshed quad model. Also a slider that user could adjust the number of polygons of the export model would be the dream. For me quads is better because it is possible to subdivide the models and have better quality renders without the need of too heavy models.
Maybe it is too much asking TRELLIS is already awesome but this would be the icing on the cake one can only dream
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is identified in the issue. First clarify whether the goal includes quad remeshing, texture baking, polygon-count control, or all three; define the expected export format and acceptance criteria before locating the relevant export workflow.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100