microsoft / microsoft/TRELLIS

A problem of adding a 3D asset to a trained Gaussian scene

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Dominant language
Python
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Description

When a single 3D asset's Gaussians are directly added to a trained Gaussian scene through rotation and translation, the rendered 3D asset does not display. It is known that the depth is correct. My plan is to find Gaussians with many intersections, reduce the opacity of the scene Gaussians in the intersecting parts, and increase the opacity of the 3D asset's Gaussians. Is this correct? Or other solutions?

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Research direction

The issue names no files, tests, or entry points. Start by reproducing the direct rotation-and-translation addition of a 3D asset to a trained Gaussian scene, then investigate the reported depth and visibility behavior. Done means the added asset renders correctly and the chosen opacity or compositing approach is validated.

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Assessment

Tech stack
python
Domain
computer-graphics, machine-learning
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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