microsoft / microsoft/TRELLIS

why do we need K=32 Gaussians for each active voxel? what is the meaning behind this K=32 Gaussians?

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Description

Hello, Thank you for your great work.
I have a question when I read your paper, that is about K=32 Gaussians for each active voxel. Coud you please give us some detailed explanations?
could we give like K=1 gaussian or k=64 gaussians?
Thank you in advance

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Research direction

The issue names no repository file, test, or entry point; start by reading the paper's explanation of K=32 and locating the corresponding Gaussian representation in the TRELLIS code. Done means documenting why K=32 is used and whether K=1 or K=64 is supported or would require changes.

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Assessment

Tech stack
python
Domain
computer-graphics, machine-learning
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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