microsoft / microsoft/TRELLIS

Recommend way to simplify the mesh?

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Dominant language
Python
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Description

Hi, It a question rather than an issue. Is there recommend way to simplify the mesh generated so it can be used in the game?

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First steps

  1. Read the whole issue, then the project's contributing guide.
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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or implementation entry points and asks for guidance rather than a defined change. First clarify which mesh output and game engine are in scope, then identify the relevant mesh-generation or export entry point. Done would be a documented, project-specific recommendation for simplifying the generated mesh.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics, game-dev
Issue type
Documentation
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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