microsoft / microsoft/TRELLIS

Why don't you use the normal/depth map renders?

Open
#225 0 comments 2 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Python
Stars
13.7k
Forks
1.3k
PR merge metrics
No merged PRs in 30d

Description

Hi, why don't you use the normal/depth map renders but re-render those using .ply during training? Also, I see you didn't enable normal map loss which applies to predicted vertex normals, then how did you provide supervision to those attributes given that your pretrained checkpoints actually predict those attributes correctly?

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Trace the training and rendering paths for normal/depth maps, then inspect how pretrained checkpoints supervise predicted vertex normals; done means documenting a clear answer to both questions.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, machine-learning
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.