Why don't you use the normal/depth map renders?
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Description
Hi, why don't you use the normal/depth map renders but re-render those using .ply during training? Also, I see you didn't enable normal map loss which applies to predicted vertex normals, then how did you provide supervision to those attributes given that your pretrained checkpoints actually predict those attributes correctly?
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Research direction
No files, tests, or entry points are named. Trace the training and rendering paths for normal/depth maps, then inspect how pretrained checkpoints supervise predicted vertex normals; done means documenting a clear answer to both questions.
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Assessment
- Domain
- computer-graphics, machine-learning
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100