Baking the shadows on the texture
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- Dominant language
- Python
- Stars
- 13.7k
- Forks
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Description
Even though my photos have no visible light or shadows, when Trellis generates the GBL, it feels like there's an HDRI during the creation process where one half is darker than the other. As a result, once exported, the shadows are baked into the texture, and even if we try to light the mesh, the texture’s shadows remain.
Have you found a way to work around this issue, or will it be addressed in a future version?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by reproducing the attached example through Trellis and inspect the generated GLB's texture and lighting behavior; done means exported textures no longer retain directional shadows when the mesh is lit afterward.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100