microsoft / microsoft/TRELLIS

Baking the shadows on the texture

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Dominant language
Python
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Description

Even though my photos have no visible light or shadows, when Trellis generates the GBL, it feels like there's an HDRI during the creation process where one half is darker than the other. As a result, once exported, the shadows are baked into the texture, and even if we try to light the mesh, the texture’s shadows remain.

Have you found a way to work around this issue, or will it be addressed in a future version?

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Research direction

The issue names no files, tests, or entry points. Start by reproducing the attached example through Trellis and inspect the generated GLB's texture and lighting behavior; done means exported textures no longer retain directional shadows when the mesh is lit afterward.

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Assessment

Tech stack
python
Domain
computer-graphics
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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