microsoft / microsoft/TRELLIS

Question about the time-consuming rendering

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Python
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Description

Dear sir,

I noticed that the dataset toolkit utilizes 'CYCLES' engine in Blender to render multiview images, which causes more time overhead.
I wonder if the author tried 'BLENDER_EEVEE' engine or other real-time engines, which only cause less time consumption.

Or why did you select the CYCLES engine? If the EEVEE engine impedes the results TRELLIS?

Thanks

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Research direction

No file, test, or entry point is named. Start by locating the dataset toolkit's rendering configuration and checking how CYCLES and BLENDER_EEVEE are selected; the work would be complete when the engine choice and any effect on TRELLIS results are documented.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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