microsoft / microsoft/TRELLIS

Render the mesh back to the input image

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Dominant language
Python
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Description

Dear open-source community and contributors:

Thanks to the contributors for open-sourcing this amazing repository! I find that the generated mesh is in a random pose. How could I convert the generated mesh to the view that aligns with the input image?

Any suggestions would be highly appreciated!

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue does not name any files, tests, or entry points. Start by tracing how TRELLIS generates and renders a mesh from an input image, then determine how the mesh pose and camera view are represented. Done means providing a documented way to render the generated mesh aligned with the input image.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics, machine-learning
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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