Mesh flow related.
Open
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- Dominant language
- Python
- Stars
- 13.7k
- Forks
- 1.3k
- PR merge metrics
- No merged PRs in 30d
Description
Is there any way to reduce the number of triangle meshes and also make the mesh flow uniform so that it will make post processing easier?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. First clarify which mesh-generation stage should change, how triangle reduction and uniformity will be measured, and what post-processing workflow must remain compatible. Then identify the relevant mesh pipeline and add a reproducible evaluation before considering implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100