microsoft / microsoft/TRELLIS.2

Poor texture quality (distorted/blurry) using texturemesh "Blender Addon"

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Dominant language
Python
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Description

I'm trying to create a Blender addon that retrieves a textured model.

Texture reference => 1024 with background removal
settings:
resolution: 2048
texture_size: 4096
texture_steps: 50
guidance_strength: 9.0
guidance_rescale: 0.7

However, the resulting textures are always very distorted and blurry. Is there a specific configuration to improve texture fidelity, or is this a current limitation of the Trellis architecture?

Image

video: https://youtu.be/Pk0WJPERxHs

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file, test, or entry point is identified. Start by reproducing the result with the listed resolution, texture_size, texture_steps, guidance_strength, and guidance_rescale settings, using the attached image and video as references. Done means determining whether a configuration improves fidelity or whether the distortion and blur are a current TRELLIS.2 limitation.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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