microsoft / microsoft/TRELLIS.2
Poor texture quality (distorted/blurry) using texturemesh "Blender Addon"
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- Dominant language
- Python
- Stars
- 11.3k
- Forks
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Description
I'm trying to create a Blender addon that retrieves a textured model.
Texture reference => 1024 with background removal
settings:
resolution: 2048
texture_size: 4096
texture_steps: 50
guidance_strength: 9.0
guidance_rescale: 0.7
However, the resulting textures are always very distorted and blurry. Is there a specific configuration to improve texture fidelity, or is this a current limitation of the Trellis architecture?
video: https://youtu.be/Pk0WJPERxHs
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, or entry point is identified. Start by reproducing the result with the listed resolution, texture_size, texture_steps, guidance_strength, and guidance_rescale settings, using the attached image and video as references. Done means determining whether a configuration improves fidelity or whether the distortion and blur are a current TRELLIS.2 limitation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100