Why is Moge's detail geometry so good? Does its detail geometry originate from the Affine-invariant point map or the Multi-scale local geometry loss?
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Description
Why is Moge's detail geometry so good? Does its detail geometry originate from the Affine-invariant point map or the Multi-scale local geometry loss? For example, in an autonomous driving scenario, in a large-scale scene, the quality of the local cars is very consistent.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the repository material describing the Affine-invariant point map and Multi-scale local geometry loss. Compare their stated roles in producing consistent local geometry, then document which component or interaction best explains the large-scale autonomous-driving example; the issue provides no file or test to run.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-vision, machine-learning
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100