microsoft / microsoft/MixedReality-GraphicsTools-Unity
Spatial mesh shaders
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- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
Describe the problem
MRTK2 has a few shaders for the spatial mesh that should be ported to Graphics Tools.
Describe the solution you'd like
We should move all shaders and supporting assets/scripts for this feature: https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/features/rendering/pulse-shader?view=mrtkunity-2022-05 to this repository.
We will also want docs and samples to go along with these features.
Describe alternatives you've considered
We might also want to ensure at minimum these effects are also possible with Graphics Tools: https://github.com/microsoft/MixedReality-GraphicsTools-Unreal/blob/main/Docs/SpatialPerception.md
Additional context
We should check for updated MRDL designs for spatial meshes before proceeding.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the MRTK2 pulse-shader documentation and the Unreal SpatialPerception.md reference linked in the issue, then check for updated MRDL designs for spatial meshes. Done means porting the spatial-mesh shaders and supporting assets/scripts to this repository, with accompanying documentation and samples, while covering the minimum effects identified in the Unreal reference.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unity
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100