microsoft / microsoft/MixedReality-GraphicsTools-Unity
Graphics Tools/Text Mesh Pro shader generates crispy fonts in Text mesh Pro 3.2.0
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Since Nov 19, 2024.
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- C#
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Description
Describe the bug
Fonts are crispy using Text Mesh Pro 3.2.0 and shader Graphics Tools/Text Mesh Pro
To reproduce
Steps to reproduce the behavior:
Create a text with Text Mesh Pro and shader Graphics Tools/Text Mesh Pro in with Text Mesh Pro version 3.0.x (3.0.6 and 3.0.9 behaves in the same way). I used the font Selawik-Regular-MRTKIcons SDF
Upgrade Text Mesh Pro to 3.2.0
See how the text now is crispy
Expected behavior
The text is clear
Screenshots
Your setup (please complete the following information)
- Unity Version 2021.3.32
- Graphics Tools Version 0.7.1
Target platform (please complete the following information)
- HoloLens 2
- Standalone PC
Additional Context
In TMP 3.2.0, if I change the font shader from Graphics Tools/Text Mesh Pro to TextMeshPro/Mobile/Distance Field SSD, the text is clear again
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