microsoft / microsoft/MixedReality-GraphicsTools-Unity

Graphics Tools/Text Mesh Pro shader generates crispy fonts in Text mesh Pro 3.2.0

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#227 4 comments 0 reactions 1 assignee View on GitHub

@Cameron-Micka is already working on this.

Since Nov 19, 2024.

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Description

Describe the bug

Fonts are crispy using Text Mesh Pro 3.2.0 and shader Graphics Tools/Text Mesh Pro

To reproduce

Steps to reproduce the behavior:
Create a text with Text Mesh Pro and shader Graphics Tools/Text Mesh Pro in with Text Mesh Pro version 3.0.x (3.0.6 and 3.0.9 behaves in the same way). I used the font Selawik-Regular-MRTKIcons SDF
Upgrade Text Mesh Pro to 3.2.0
See how the text now is crispy

Expected behavior

The text is clear

Screenshots

Image
Image

Your setup (please complete the following information)

  • Unity Version 2021.3.32
  • Graphics Tools Version 0.7.1

Target platform (please complete the following information)

  • HoloLens 2
  • Standalone PC

Additional Context

In TMP 3.2.0, if I change the font shader from Graphics Tools/Text Mesh Pro to TextMeshPro/Mobile/Distance Field SSD, the text is clear again

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