microsoft / microsoft/MixedReality-GraphicsTools-Unity
License issue with DrawFullScreenPass.cs
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
The DrawFullScreenPass.cs file
https://github.com/microsoft/MixedReality-GraphicsTools-Unity/blob/v0.5.14/com.microsoft.mrtk.graphicstools.unity/Runtime/Utilities/DrawFullscreenPass.cs
contains this comment:
/// Forked from: https://github.com/Unity-Technologies/UniversalRenderingExamples/tree/master/Assets/Scripts/Runtime/RenderPasses
But doesn't copy the license from the repo. The header should show that it is sublicensed from there.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Open com.microsoft.mrtk.graphicstools.unity/Runtime/Utilities/DrawFullscreenPass.cs and compare its fork comment with the referenced Unity UniversalRenderingExamples RenderPasses source. Update the file header so the sublicense is represented, then verify the comment remains accurate.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 55/100