microsoft / microsoft/GDK

Racing wheel not detected as GameInputKindRacingWheel on PC, and forceFeedbackMotorCount is always 0

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gameinput
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Description

Racing wheels (the ones I have tried have force feedback) are not detected as racing wheels but as GameInputKindController on PC (Windows 10). This appears to be a known issue, since the racing wheel sample isn't currently supported for PC (I filed an issue for the sample).

Starting with a minimal repro program, I can see that:

  1. My racing wheel is detected, but as the generic controller kind, not a racing wheel.
  2. forceFeedbackMotorCount is reported as 0.

Meanwhile I had no problem running the DirectInput FFB sample on this computer and racing wheel.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the minimal repro described in the issue and compare its GameInput device classification and forceFeedbackMotorCount with the DirectInput FFB sample. Trace how the racing wheel is identified on Windows 10; done means a tested racing wheel is reported as GameInputKindRacingWheel with its force-feedback motor count instead of generic controller data.

Written by the indexing model from the issue text.

Assessment

Domain
desktop, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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