microsoft / microsoft/GDK

Use with middleware unclear

Open
#4 6 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

question
Dominant language
No language data
Stars
1.7k
Forks
134
PR merge metrics
No merged PRs in 30d

Description

First of all, it's fantastic to see the new GDK finally here! However, I'm slightly confused about its use with middleware and ID@Xbox.

Developers using Unity can't get a build that GDK will accept without a module for Xbox One. However, Unity developers cannot access the module without the go-ahead from the ID@Xbox team. The requirements for ID@Xbox basically require things from the GDK to receive the go-ahead.

Am I missing something here or is there currently a lack of documentation?

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by reviewing the Unity, GDK middleware, Xbox One module, and ID@Xbox requirements described in the issue, then confirm the supported path and where it should be documented. Done means the documentation clearly explains the dependency and onboarding sequence for Unity developers.

Written by the indexing model from the issue text.

Assessment

Tech stack
unity
Domain
documentation, game-dev
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.