Use with middleware unclear
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Description
First of all, it's fantastic to see the new GDK finally here! However, I'm slightly confused about its use with middleware and ID@Xbox.
Developers using Unity can't get a build that GDK will accept without a module for Xbox One. However, Unity developers cannot access the module without the go-ahead from the ID@Xbox team. The requirements for ID@Xbox basically require things from the GDK to receive the go-ahead.
Am I missing something here or is there currently a lack of documentation?
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by reviewing the Unity, GDK middleware, Xbox One module, and ID@Xbox requirements described in the issue, then confirm the supported path and where it should be documented. Done means the documentation clearly explains the dependency and onboarding sequence for Unity developers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unity
- Domain
- documentation, game-dev
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100