microsoft / microsoft/FFmpegInterop

FFmpegInterop for games

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Dominant language
C++
Stars
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Forks
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PR merge metrics
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Description

Is it possible to use this for DirectX project (a game) to "directly" render video (without XAML involved)? Just to take a buffer, something like this:

unsigned char* pixels = f->getBuffer(); // I would reeally like to get pixels to unsigned char*

and then to use pixels as I want

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the FFmpegInterop usage described in the issue and the DirectX game scenario, focusing on whether a decoded buffer can be exposed through getBuffer() for direct pixel access. The issue names no files or tests; done would require a defined, supported approach for rendering video without XAML.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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