microsoft / microsoft/FFmpegInterop
FFmpegInterop for games
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 1.4k
- Forks
- 319
- PR merge metrics
- No merged PRs in 30d
Description
Is it possible to use this for DirectX project (a game) to "directly" render video (without XAML involved)? Just to take a buffer, something like this:
unsigned char* pixels = f->getBuffer(); // I would reeally like to get pixels to unsigned char*
and then to use pixels as I want
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the FFmpegInterop usage described in the issue and the DirectX game scenario, focusing on whether a decoded buffer can be exposed through getBuffer() for direct pixel access. The issue names no files or tests; done would require a defined, supported approach for rendering video without XAML.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100