microsoft / microsoft/FFmpegInterop
After compiling I'm getting Payload File does not exist errors
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Description
Hey all!
I've compiled FFmpeg using both the BuildFFmpeg.bat and following the guide here: https://trac.ffmpeg.org/wiki/CompilationGuide/WinRT
When I open the FFmpegWin10 project and attempt to build I get the following errors:
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\swscale-4.dll' does not exist. MediaPlayerCS
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\swresample-2.dll' does not exist. MediaPlayerCS
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\avutil-55.dll' does not exist. MediaPlayerCS
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\avformat-57.dll' does not exist. MediaPlayerCS
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\avfilter-6.dll' does not exist. MediaPlayerCS
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\avdevice-57.dll' does not exist. MediaPlayerCS
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\avcodec-57.dll' does not exist. MediaPlayerCS
Those files do exist in my Build folder, however, they are all named one increment (version?) higher. So "avcodec-57.dll" is "avcodec-58.dll" in the correct destination. And ideas?

If I manually change all the file names, the project will build but I am unable to open any media with the example player.
Thanks for any help! Apologies if my terminology is vague or incorrect. I'm quite new to development.
UPDATE
I was able to get it working with FFmpegInteropX so it seems the issue was not with my compiled FFmpeg.
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Research direction
The report names BuildFFmpeg.bat and the FFmpegWin10 project, with errors in MediaPlayerCS, but no source file or test. Compare the DLL versions produced by the compilation guide with the payload entries used by FFmpegWin10, then reproduce the example-player build and media-open steps. Done means the project builds without renaming DLLs and the example player opens media.
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Assessment
- Tech stack
- cpp
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100