microsoft / microsoft/FFmpegInterop

Why did I use FFmpegInterop in UWP to play media that will cause delay?

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Dominant language
C++
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Description

The same issue on SO

When I choose video to play, it starts from 5-th second and when I push video forward/backward, it doesn't sync the audio for 5 seconds. I think, something is broken about FFmpeg on Windows 10 Fall Creators Update SDK. My minimum app version - 14393, but recommended is the latest - the 16299 version. I'm developing video player, which will be supporting most of the video extensions, so it should have ability to play those types. I'm also asking for other solutions, like codecs integration help and other ways to play those video formats.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
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Research direction

No repository file or test is named. Start by reproducing playback and seeking in the UWP app described, using the minimum SDK 14393 and Windows 10 Fall Creators Update SDK 16299, then compare the reported five-second startup and audio-sync delay with the Stack Overflow details. Done means identifying a reproducible FFmpegInterop problem and documenting or fixing its cause.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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