microsoft / microsoft/FFmpegInterop
Why did I use FFmpegInterop in UWP to play media that will cause delay?
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- C++
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Description
The same issue on SO
When I choose video to play, it starts from 5-th second and when I push video forward/backward, it doesn't sync the audio for 5 seconds. I think, something is broken about FFmpeg on Windows 10 Fall Creators Update SDK. My minimum app version - 14393, but recommended is the latest - the 16299 version. I'm developing video player, which will be supporting most of the video extensions, so it should have ability to play those types. I'm also asking for other solutions, like codecs integration help and other ways to play those video formats.
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First steps
- Read the whole issue, then the project's contributing guide.
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Research direction
No repository file or test is named. Start by reproducing playback and seeking in the UWP app described, using the minimum SDK 14393 and Windows 10 Fall Creators Update SDK 16299, then compare the reported five-second startup and audio-sync delay with the Stack Overflow details. Done means identifying a reproducible FFmpegInterop problem and documenting or fixing its cause.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100