Can FasterLog be used in Unity?
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- Dominant language
- C#
- Stars
- 6.6k
- Forks
- 595
- PR merge metrics
- No merged PRs in 30d
Description
The FasterLogSample, when executed in Unity, never returns from log.Commit(true). After debugging, it was discovered that Native32.WriteFile never triggers the _callback.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the FasterLogSample running under Unity and trace log.Commit(true) into Native32.WriteFile, focusing on why _callback is not triggered. Reproduce the hang in Unity, compare the callback behavior with the supported execution environment, and confirm that Commit returns after the callback is invoked.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- backend, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100