microsoft / microsoft/DxCapsViewer
Add Experimental Feature enumeration option?
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 170
- Forks
- 23
- Avg merge
- 8m
- Merged PRs (30d)
- 4
Description
Can we add an experimental feature support option?
E.g. for forthcoming shader model support:
// Enable DX12 Expermintal Features
HRESULT hr = D3D12EnableExperimentalFeatures(
1,
&D3D12ExperimentalShaderModels,
nullptr, nullptr);
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing how DxCapsViewer enumerates DirectX capabilities and where enumeration options are exposed; the issue names no files or tests. Review the D3D12EnableExperimentalFeatures API and the experimental shader-model example, then consider the work complete when the option can report experimental feature support without disrupting normal enumeration.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, devtools
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100