microsoft / microsoft/DirectXShaderCompiler
[202x][0013] Implement named casts proposal
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- Dominant language
- C++
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- Forks
- 900
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- Merged PRs (30d)
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Description
TC57 is considering proposal 0013 - named casts for inclusion in the first draft of the HLSL standard.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading proposal 0013, “named casts,” linked in the issue, then trace where HLSL cast syntax is parsed and represented in the DirectX Shader Compiler. The payload names no source files or tests, so first identify the relevant compiler entry points and existing cast tests. Done means named casts are implemented consistently with the proposal and covered by appropriate compiler tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100