microsoft / microsoft/DirectXShaderCompiler
[202x][0010] Implement variadic templates
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- Dominant language
- C++
- Stars
- 3.7k
- Forks
- 900
- Avg merge
- 2d 11h
- Merged PRs (30d)
- 44
Description
Enable C++11 variadic templates in HLSL as per https://hlsl-tc57.github.io/tc57/proposal/0010/
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the linked HLSL proposal 0010, which defines the requested C++11 variadic-template support. Use the proposal's requirements to locate the relevant DirectX Shader Compiler and Clang/HLSL implementation areas; done means the requested feature is implemented according to that proposal.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100