microsoft / microsoft/DirectXShaderCompiler
LinAlg Validation Bugs
Open
@V-FEXrt is already working on this.
Since Aug 19, 2026.
- Dominant language
- C++
- Stars
- 3.7k
- Forks
- 900
- Avg merge
- 2d 11h
- Merged PRs (30d)
- 44
Description
The following bugs exist in the validation rules and need to be fixed.
- Matrix lengh is allowed in all shaders but it should be restricted to compute like shaders ala GetElement
- MatrixLoadFromDescriptor demands Layout be a immarg, but that is only the case for Thread, Wave and ThreadGroup are allowed to have non-immarg layouts
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.