microsoft / microsoft/DirectXShaderCompiler

Investigate failure of CodeGenFloatingPointEnvironment under x64 ARM64 emulation

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#8,795 0 comments 0 reactions 0 assignees View on GitHub

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bug needs-triage
Dominant language
C++
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Merged PRs (30d)
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Description

Description
We set this test to skip when running under x64 emulation on arm64 with this PR:
https://github.com/microsoft/DirectXShaderCompiler/pull/8794#pullrequestreview-4956395551

But upon review we realized there could be an x64 emulation bug here. The PR is approved to help skip the test for now. But a follow-up review is needed to root cause whats actually going on here. The test passes on x64.

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the CodeGenFloatingPointEnvironment test and the skip change in PR 8794, then compare its behavior on x64 with x64 emulation on ARM64. Determine the cause of the emulation-specific failure and document or implement a verified resolution so the test no longer needs an unexplained skip.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers, operating-systems, testing-qa
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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