microsoft / microsoft/DirectXShaderCompiler

LinAlg HLK: Add MatVec interpretation and bias coverage

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#8,691 0 comments 0 reactions 1 assignee View on GitHub

@JoeCitizen is already working on this.

Since Jul 27, 2026.

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Description

Track PR #8672.

Cover layouts, packed signed and unsigned inputs, RTNE saturation, unsigned output and bias.

Complete when PR #8672 is merged with its validation passing.

Parent: #7841

Assisted-by: GitHub Copilot

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