microsoft / microsoft/DirectXShaderCompiler
[linalg] Move `__builtin_LinAlg_*` intrinsics under `DxIntrinsics`
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@V-FEXrt is already working on this.
Since Jul 27, 2026.
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Description
We should move all the builtins for the linalg feature under the DxIntrinsics namespace in gen_intrin_main so that they get put in the dx namespace in the HLSL AST. This will prevent them from being exposed when targeting Vulkan.
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