microsoft / microsoft/DirectXShaderCompiler

[Feature Request] Vulkan SPIR-V Extensions support?

Open
#8,578 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement needs-triage spirv
Dominant language
C++
Stars
3.7k
Forks
900
Avg merge
2d 11h
Merged PRs (30d)
44

Description

SPIR-V extension features like int-8, atomic float, etc. May not supported in DirectX, can we have these syntax supported? If so, I can make a few PRs for these.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. First determine which compiler components handle SPIR-V and the requested extension features, then clarify the supported scope and compatibility constraints before implementation. Done means the agreed extensions are supported with coverage for their expected behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers, computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.