microsoft / microsoft/DirectXShaderCompiler
[Feature Request] Vulkan SPIR-V Extensions support?
Open
Nobody has claimed this yet.
enhancement
needs-triage
spirv
- Dominant language
- C++
- Stars
- 3.7k
- Forks
- 900
- Avg merge
- 2d 11h
- Merged PRs (30d)
- 44
Description
SPIR-V extension features like int-8, atomic float, etc. May not supported in DirectX, can we have these syntax supported? If so, I can make a few PRs for these.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. First determine which compiler components handle SPIR-V and the requested extension features, then clarify the supported scope and compatibility constraints before implementation. Done means the agreed extensions are supported with coverage for their expected behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers, computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100