microsoft / microsoft/DirectXShaderCompiler

LinAlg Validation: RDAT/PSV0

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@V-FEXrt is already working on this.

Since Jul 6, 2026.

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Description

The validator needs to be updated to recalculate the RDAT/PSV0 data and compare it to the binary-under-validation to ensure they match.

This task assumes that the RDAT/PSV0 calculation is already available, and so all we need to do here is to report a mismatch.

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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