microsoft / microsoft/DirectXShaderCompiler
LinAlg Validation: RDAT/PSV0
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@V-FEXrt is already working on this.
Since Jul 6, 2026.
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Description
The validator needs to be updated to recalculate the RDAT/PSV0 data and compare it to the binary-under-validation to ensure they match.
This task assumes that the RDAT/PSV0 calculation is already available, and so all we need to do here is to report a mismatch.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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