microsoft / microsoft/DirectXShaderCompiler
Address `LinAlg` overload feedback for intrinsics
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@V-FEXrt is already working on this.
Since Jul 22, 2026.
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Description
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There are some types that maybe need to be removed, we should explore where that discussion goes https://github.com/microsoft/DirectXShaderCompiler/pull/8465#discussion_r3283702908
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FillMatrixstill uses numeric for the fill value, that was intentional because filling withint8_t4_packedfeels wrong imo but we should actually sit down and have that discussion
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