microsoft / microsoft/DirectXShaderCompiler

Validator should reject i8's

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#8,446 0 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
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Merged PRs (30d)
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Description

We've never intentionally allowed i8, and in fact we disallow 8-bit types at the source level.

The original validator change (#8207) got this bit wrong.

Originally posted by @llvm-beanz in https://github.com/microsoft/DirectXShaderCompiler/pull/8444#discussion_r3226996539

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Research direction

Read the original validator change in #8207 and the referenced discussion in PR #8444, then locate the validator handling i8. Check the existing validation coverage and add regression coverage showing that source-level i8 types are rejected.】【。} rf? Wait malformed? Need valid JSON, Armenian accidental. Also sentence says add regression coverage, classify not solve? Research direction can say done. Need valid. Use concise. Ensure no claims existing coverage?

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
48/100

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