microsoft / microsoft/DirectXShaderCompiler

[SPIRV] "casting to type 'RWByteAddressBuffer' unimplemented" when using ternary/phi with local resources

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Description

When compiling HLSL that uses a ternary expression to select between two global resources and assign to a local resource variable, DXC's SPIRV backend emits:

error: casting to type 'RWByteAddressBuffer' unimplemented

Repro:

RWByteAddressBuffer gBuf0 : register(u0); 
RWByteAddressBuffer gBuf1 : register(u1);

[numthreads(1,1,1)] 
void main() {  
  RWByteAddressBuffer buf = (true ? gBuf0 : gBuf1); 
  buf.Store(0, 42);
}

Command:

dxc.exe -spirv -fspv-target-env=vulkan1.3 -T cs_6_0 -Fo out.spv repro.hlsl

This also reproduces with nested if/else phi patterns (e.g. buf = false ? gBuf0 : gBuf1 inside an if block). DXC DXIL and Clang DXIL both compile this successfully. DXC version: main (built from source).

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the failure with the provided HLSL input and dxc.exe SPIR-V command, then trace the SPIR-V backend handling of ternary or phi-selected local resources. Done means both the ternary and nested if/else cases compile successfully and the resulting shader preserves the buffer Store operation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

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