microsoft / microsoft/DirectXShaderCompiler
Improve SRV buffer flags in the LinAlg Execution Test
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@V-FEXrt is already working on this.
Since Jul 14, 2026.
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Description
See https://github.com/microsoft/DirectXShaderCompiler/pull/8366#pullrequestreview-4122887737 for context.
A couple flags should be changed but they require a larger change to the framework
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