microsoft / microsoft/DirectXShaderCompiler
LinAlg Convert Test signedness
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@V-FEXrt is already working on this.
Since Jul 22, 2026.
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- C++
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Description
Once validation is in, we need to add a LinAlg Convert test that tests both uint64 and int64 in conjunction with the interpretation values.
The op was created to resolve the signedness issue so we should make sure to test that use case
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