microsoft / microsoft/DirectXShaderCompiler

Validation errors does not print any reference to compiled source code

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bug diagnostic incorrect-code validation
Dominant language
C++
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Description

Description
I have a (not small) shader that fails to compile when compiled with -Od, because of a validation error.
That in itself is a minor issue - The real problem is there is no reference to the line/file that causes the problem.

The compiler prints:

error: validation errors
Explicit load/store type does not match pointee type of pointer operand
Validation failed.

Compiler returned: 5

Steps to Reproduce

https://godbolt.org/z/bYoc641dT

Actual Behavior

Print a reference to the code causing the issue.

Environment

  • DXC version 1.8.2405.17, and trunk on
  • Host Operating System: Windows 11 24H2. (and whatever godbolt is using)

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the Godbolt reproducer linked in the issue and inspect how DXC reports the validation error shown in the compiler output. Determine where source locations are lost between the shader compilation and validation diagnostic, then verify that the reported failure includes a useful file or line reference.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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