microsoft / microsoft/DirectXShaderCompiler

semantics: Index out of bounds error when asserts are enabled

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bug incorrect-code
Dominant language
C++
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Merged PRs (30d)
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Description

Description

Seems like this issue is debug/assert only, so not showing in the release nor godbolt.

struct SI {
  float a : A3;
  float b : A4;
};

struct S {
  float a : A;
  SI    b : A;
};

[shader("pixel")]
float main(float a : A, S s, float b : A1) : SV_Target {
  return a + s.a + s.b.a + s.b.b + b;
}
dxc -T ps_6_0 -E main /tmp/a.hlsl
arg index out of boundError: assert(false && "arg index out of bound")
File:
lib/Transforms/Scalar/ScalarReplAggregatesHLSL.cpp(4782)
Func:	AllocateSemanticIndex
Illegal instruction (core dumped)
  • DXC version: f94396ddffa8562a00d64a1db58d3f73f33b655a
  • Host Operating System: Linux

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Research direction

Reproduce the failure with the provided HLSL source and dxc command, then inspect lib/Transforms/Scalar/ScalarReplAggregatesHLSL.cpp around line 4782, where AllocateSemanticIndex reports the out-of-bounds assertion. Done means the reproducer no longer aborts when assertions are enabled and its shader compilation completes as expected.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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