microsoft / microsoft/DirectXShaderCompiler

[SPIR-V] Cannot have execution modes with with different arg

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bug spirv
Dominant language
C++
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Merged PRs (30d)
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Description

Description

The internal implementation of the execution mode instruction only allows for a single OpExecutionMode(Id) instruction for each execution mode. However, there are a few that allow multiple OpExecutionMode instructions when the arguments are different.

Steps to Reproduce

See https://godbolt.org/z/64cPaTr87. Node that the output contains

OpExecutionMode %main DenormPreserve 16

but not

OpExecutionMode %main DenormPreserve 32

Actual Behavior

There should be two DenormPreserve execution mode instruction. One for 16 and one for 32.

Environment

  • DXC version: trunk
  • Host Operating System: all

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the Godbolt reproducer linked in the issue and trace the internal handling of OpExecutionMode(Id) instructions. Confirm the current output contains only DenormPreserve 16, then make the behavior emit both the 16 and 32 variants when their arguments differ.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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