microsoft / microsoft/DirectXShaderCompiler

Use VCPKG manifest mode for directx-headers instead of a submodule

Open
#7,296 0 comments 1 reaction 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
C++
Stars
3.7k
Forks
900
Avg merge
2d 11h
Merged PRs (30d)
44

Description

The repo uses submodules which makes it very hard to use this repo in VCPKG.

Why not use VCPKG manifest mode for directx-headers instead of a submodule? There is also a spirv-tools port as well, and you can easily add one for the spriv-headers as well.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the repository's submodule configuration and any existing VCPKG integration. Compare how directx-headers and spirv-tools are currently brought in, then determine the manifest entries needed for directx-headers and spriv-headers and verify that the normal build still works.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
build-system
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.