microsoft / microsoft/DirectXShaderCompiler
[202x] [0022] Loop Unroll Factor
Open
Nobody has claimed this yet.
enhancement
hlsl-next
- Dominant language
- C++
- Stars
- 3.7k
- Forks
- 900
- Avg merge
- 2d 11h
- Merged PRs (30d)
- 44
Description
This issue is to track the implementation of the Loop Unroll Factor feature for HLSL 202x in DXC.
Once the proposal is finalized this can be an umbrella to track implementation progress.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading proposals/0022-hlsl-loop-unroll-factor.md, which defines the Loop Unroll Factor feature for HLSL 202x. Use the finalized proposal to determine the DXC implementation scope; completion is the implementation of that feature and tracking its progress in this umbrella issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100