microsoft / microsoft/DirectXShaderCompiler

[202x] [0022] Loop Unroll Factor

Open
#7,219 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement hlsl-next
Dominant language
C++
Stars
3.7k
Forks
900
Avg merge
2d 11h
Merged PRs (30d)
44

Description

This issue is to track the implementation of the Loop Unroll Factor feature for HLSL 202x in DXC.

Once the proposal is finalized this can be an umbrella to track implementation progress.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading proposals/0022-hlsl-loop-unroll-factor.md, which defines the Loop Unroll Factor feature for HLSL 202x. Use the finalized proposal to determine the DXC implementation scope; completion is the implementation of that feature and tracking its progress in this umbrella issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.