microsoft / microsoft/DirectXShaderCompiler
[202x] [0003] Numeric Constants
Open
Nobody has claimed this yet.
enhancement
hlsl-next
- Dominant language
- C++
- Stars
- 3.7k
- Forks
- 900
- Avg merge
- 2d 11h
- Merged PRs (30d)
- 44
Description
This issue is to track the implementation of the Numeric Constants feature for HLSL 202x in DXC.
Once the proposal is finalized this can be an umbrella to track implementation progress.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Read proposals/0003-numeric-constants.md first, since this issue tracks the HLSL 202x feature in DXC and says implementation follows proposal finalization. Use the finalized proposal to identify the implementation entry points and define completion against its requirements.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100