microsoft / microsoft/DirectXShaderCompiler
Resources in entry function parameters causes compiler crash
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- C++
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Description
Description
Resource types such as Textures or SamplerStates in the entry function parameters cause the compile to crash. This is incorrect code, but it shouldn't crash.
Steps to Reproduce
https://godbolt.org/z/rb3Y1Wa7r
Use a resource type as an entry function parameter.
Actual Behavior
The compiler crashes. It should produce a helpful error.
Environment
- DXC version 1.8.2402
- Host Operating System macos 15.3.1
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Run the Godbolt reproduction linked in the issue with a resource type in an entry function parameter and observe the compiler crash. Trace the DXC compiler path handling entry-point parameters, then make the invalid input produce a helpful diagnostic and add coverage for the reproduction.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100