microsoft / microsoft/DirectXShaderCompiler

[Feature Request] What's the way to set `OpMemoryModel` ?

Open
#7,180 5 comments 0 reactions 1 assignee View on GitHub

@s-perron is already working on this.

Since Jun 12, 2025.

enhancement
Dominant language
C++
Stars
3.7k
Forks
900
Avg merge
2d 11h
Merged PRs (30d)
44

Description

Is your feature request related to a problem? Please describe.

When targetting below SPIR-V 1.5 the Vulkan memory model and BDA are extensions, and to function they require changes to the OpMemoryModel

Describe the solution you'd like

Compile flag (since its for the entire module) which lets us control OpMemoryModel

Additional context

For now it seems to just work, I wonder if in the presence of any capability requiring a change in OpMemoryModel DXC/SPIR-V Tools just declares ti correctly?

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.