microsoft / microsoft/DirectXShaderCompiler

[SPIR-V] Crash when using StructuredBuffer<int> inside a Struct and generating spirv with -fspv-debug=vulkan-with-source

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bug needs-triage spirv
Dominant language
C++
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Merged PRs (30d)
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Description

Description
Dxc crashes when calling lowerToDebugTypeComposite for StructuredBuffer. Decl with null value is returned.

Steps to Reproduce
https://godbolt.org/z/YoGT9158z

struct Data {
  StructuredBuffer<int> IntBuffer;
};

[numthreads(64, 1, 1)]
void main(uint3 dtid : SV_DispatchThreadID) {
  Data temp;
}

Actual Behavior
Program terminated with signal: SIGSEGV

Environment
Dxc Trunk

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the Godbolt reproducer and inspect the lowerToDebugTypeComposite entry point mentioned in the report, focusing on the StructuredBuffer nested in a struct with -fspv-debug=vulkan-with-source. Done means the reproducer no longer terminates with SIGSEGV during SPIR-V generation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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