microsoft / microsoft/DirectXShaderCompiler
RegisterOffset is being ignored from RegisterAssignment
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bug
- Dominant language
- C++
- Stars
- 3.7k
- Forks
- 900
- Avg merge
- 2d 11h
- Merged PRs (30d)
- 44
Description
If register assignment form with offset is used (27 in following example):
... : register(t1[27])
The offset will be ignored.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the reported HLSL register assignment case using register(t1[27]), then trace how the compiler handles register assignments and offsets. Done means the offset is preserved rather than ignored; the payload does not name a source file or test to run.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100